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Image Terminology
Confused
by a particular term, see my overview below.
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Bit depth - When an image is described as "x bit"
with x being some number or other, what's being talked
about is the number of colours. In bitplane or raster
graphics, each pixel has its colour described by a string
of bits, and the more bits there are per pixel the more
possible colours there are. The number of colours equals
two to the power of the bit depth, so one bit (or "one
bitplane") files can have only two colours, two bit
can have four colours, three bit has eight colours and
so on. The most common depths are 8 bit (256 colours)
and 24 bit (16.8 million colours). Bit depths higher than
24 provide a wider colour "gamut", so image
manipulation software can pull out otherwise invisible
detail out of the image.
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Bitmapped file - Bitmapped files, also known as raster
files, contain graphics information described as pixels,
such as photographic images. The image is built up dot
by dot; if you zoom in, the pixels get bigger and the
image ends up looking like Lego.
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Compression - Data compression is not a new concept -
it's been around in one form or another for decades. If
an image format includes data compression, then generally
speaking the images will be smaller in size but take more
computing power to load, as the computer has to work out
what the original data was. In the olden days, compressed
formats weren't popular because processors were too slow
to display compressed images quickly. This, plus modern
advances in compression technology, explains why older
image formats tend to be bigger.
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Dithering - What do you do if you have to display an
image with lots of colours on a screen without enough
to show it properly? You do dithering. This involves mixing
pixels of the colours you have so that the end result
looks more like the colour you don't have. It's not as
good as having enough colours to show the image properly,
but it's better than the "banding" that results
from doing a best-match sort of display.
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Lossy compression - A form of compression in which some
data is discarded to allow much smaller file sizes. In
image compression, lossy techniques such as those uses
in the JFIF format
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Metafiles - These are files that may contain either bitmapped
or vector graphics data.
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Page Description Languages - PDLs, as they're more often
called, are used to describe the layout of a printed page
of graphics and text. Two examples are Postscript and
HPGL (the Hewlett Packard version). They're used almost
exclusively in desktop publishing, most often as the file
format sent from the computer to the printer.
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Palette - The number of colours on screen is not necessarily
the same as its palette. The palette is used in the same
sense as a painter's palette; it holds all the colours
that can be used, from which the ones that actually are
used are chosen. A given video card might, for example,
allow you to display 256 colours at a time from a palette
of 32,768.
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Pixel - The smallest element of an image, and the unit
in which its resolution is expressed. The normal resolution
of VGA graphics is 640x480 pixels; such a screen has a
total of 307,200 pixels. A low resolution 320x200 image
has only 64,000 pixels; a high res 1024x768 image has
786,432.
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Raster file - See bitmapped file.
- Vector file - Bitmapped files describe a picture in terms
of pixels, while vector files describe it in terms of geometry.
A line here, a curve here, this area filled with this colour,
and so on. Vector files are much larger for an image of
a given detail level, but they can be magnified as much
as you like without turning into giant pixels.
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